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Ashur, once known by the streets of Saralor as "Coin-chaser," had always been a survivor. Born into poverty in the town of Saralor, a place plagued by corruption and crime, Ashur learned early that survival meant doing whatever it took—begging, stealing, and lying. Saralor, was often referred to as the "Town of Turmoil" by its residents, it was a breeding ground for those looking to make a quick coin, and Ashur was no different. Her nimble fingers and sharp instincts for the world’s darker corners earned her the nickname "Coin-chaser" from other townsfolk, a child who was always searching for the next opportunity.
It wasn’t long before Ashur’s talents caught the attention of the Guild of Assassins, a secretive organization operating beneath Saralor’s chaotic streets. The Guild, a shadowy network of killers for hire, only recruited the most cunning and ruthless individuals. Ashur, with her quick wits and unparalleled ability to slip in and out of danger, was exactly the kind of
Ashur of the Guild
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(Not official art)
Ashur: the Coin-Chaser of Saralor
person the Guild needed. She entered their ranks, and from there, she rose swiftly, her deadly skills in assassination and disguise quickly earning her favor.
In the Guild, Ashur found purpose and power. No longer a mere street urchin, she became an asset. Her sharp wit and ability to blend in with the underworld made her one of the Guild's most reliable agents. Her work was always discreet, never leaving a trace of her involvement, and she took pleasure in the precision of her craft. But for Ashur, the real allure of the Guild was the promise of wealth and status. The Guildmaster, a figure known only through whispers and rumors, always operated from the shadows, but Ashur's rapid rise in the ranks showed that she had proven she belonged.
One evening, while relaxing in one of the dimly lit halls of the Guild, Ashur overheard a conversation that piqued her interest. Another assassin, Bracken, was sharing a rumor he’d caught wind of—word had spread about a magical dungeon recently discovered deep in the mountains. The dungeon, said to be ancient and full of treasure, had quickly become the talk of the underworld. Bracken, ever the opportunist, hinted that whoever claimed the riches of the dungeon would gain untold power and fortune.
Ashur, always hungry for the next score, couldn’t resist the temptation. She knew that if the rumors were true, the dungeon could provide more wealth than she had ever imagined. Even more intriguing were the possibilities of magical artifacts hidden deep within the dungeon—things that could not only make her wealthier but perhaps give her an advantage over her rivals in the Guild.
While the Guild had its own agents to deal with such matters, Ashur saw this as a personal opportunity. She knew that if she could claim the riches of the dungeon for herself, she would earn the Guild’s respect—and perhaps even surpass the Guildmaster. The power she could gain from this venture would be unlike anything Saralor had ever seen. She would be more than just a shadow in the streets; she could become a force to be reckoned with.
After a moment of contemplation, Ashur made up her mind. She would set out for the mountains, seeking the legendary dungeon and whatever treasures lay within. The Guild might have its own plans, but Ashur would make sure she was the one to profit the most. She packed light, carrying only the essentials—daggers, some food, and a map she had secured from Bracken. Her goal was simple: find the dungeon, claim the treasure, and return to the Guild with something that would elevate her beyond even the highest ranks.
Ashur set out alone, determined to make the most of the journey. The path to the dungeon was not easy, winding through dense forests and treacherous mountain passes. She moved swiftly, using her agility and stealth to avoid the eyes of any wild beasts or monsters along the way. She knew she had to remain under the radar—if she were to encounter other adventurers or Guild members, it could mean the end of her plan before it even began.
The further Ashur traveled into the mountains, the more the air grew thick with mystery and tension. The rumors of the dungeon had led her to believe that it was hidden in an ancient, forgotten temple deep within the mountain range. Some said it was guarded by mythical creatures, others that it was cursed. But Ashur wasn’t deterred by superstition; she had been through enough in Saralor to know that nothing was as dangerous as people made it out to be. Caution was always her greatest ally—and her willingness to adapt to any situation was her strength.
As Ashur approaches the dungeon, she can feel the weight of the challenge ahead. This isn’t just about gold or fame—it’s about seizing the opportunity to control her own destiny. No longer content to chase after coins on the streets of Saralor, she is determined to become something far greater. The dungeon, with all its secrets and treasures, is the key to her dreams.
But the deeper Ashur delves into the mountains, the more she begins to realize that the dungeon might not be what she expects. Is it truly a treasure trove, or is it a test, designed to separate the worthy from the unworthy? What dangers lie inside—and will Ashur’s ambition prove to be her downfall, or will she find herself at the top of the Guild, as its true leader?​
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